OctaForge is a permissively licensed open source cross-platform (Linux, FreeBSD, Windows and OS X, and possibly other platforms) 3D game engine based on the well known Cube 2/Tesseract engines, While Cube 2 and Tesseract engines were created mainly for the games they power, OctaForge aims to provide a framework for game development.
In my talk I will cover the design of the engines OctaForge is based on as well as design of OctaForge itself, the challenges I faced during its development and the challenges I'm still facing as well as the future direction of the project.
And to make things more interesting, I'll show some demos as well.
OctaForge is a permissively licensed open source cross-platform (Linux, FreeBSD, Windows and OS X, and possibly other platforms) 3D game engine based on the well known Cube 2/Tesseract engines, While Cube 2 and Tesseract engines were created mainly for the games they power, OctaForge aims to provide a framework for game development.
In my talk I will cover the design of the engines OctaForge is based on as well as design of OctaForge itself, the challenges I faced during its development and the challenges I'm still facing as well as the future direction of the project.
And to make things more interesting, I'll show some demos as well.
Speakers: Daniel Kolesa