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Native D3D9 on Mesa

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Native D3D9 on Mesa
FOSDEM 2015

While OpenGL can fit D3D9 translation, native support has several advantages.

After explaining several of the reasons a native D3D9 support in Mesa is desirable, and doing some comparisons with wine conversion to OpenGL, we'll focus on the status on Gallium Nine today :

What has been done ? What works ? What is remaining to be done ? What is the future of Gallium Nine ?

Speakers: Axel Davy