While OpenGL can fit D3D9 translation, native support has several advantages.
After explaining several of the reasons a native D3D9 support in Mesa is desirable, and doing some comparisons with wine conversion to OpenGL, we'll focus on the status on Gallium Nine today :
What has been done ? What works ? What is remaining to be done ? What is the future of Gallium Nine ?
Speakers: Axel Davy