A story about graphics pipeline of 0 A. D. (an open-source game of Wildfire Games) and its issues.
Talking structure:
A little history of 0AD (https://play0ad.com/about/the-story-of-0-a-d/)
How our graphics pipeline works
Used technologies (SDL, OpenGL 1/2, ARB/GLSL shaders)
Known problems (old OpenGL, legacy support of OpenGL drivers on macOS 10.14)
Future plans
Speakers: Vladislav Belov