Godot 4.0 is in the process of being ported from OpenGL to a Vulkan rendering API. This new technology provides new challenges and benefits for improving quality and performance, which will be explained and compared during this presentation.
Godot 4.0 is in the process of being ported from OpenGL to a Vulkan rendering API. This new technology provides new challenges and benefits for improving quality and performance, which will be explained and compared during this presentation.
Speakers: Juan Linietsky