AMENDMENT Linux Distributions’ State of Gaming
Due to the constant development of GNU/Linux distributions, setting up video game environments on GNU/Linux has become easier than ever, albeit with some performance and usability drawbacks. This has been further catalyzed by the involvement of popular companies like Valve preferring to use GNU/Linux distributions as their platform of choice for their consoles. We want to delve deep into the state of gaming on these GNU/Linux distributions, using the case study of Fedora Workstation 37, and compare them with other popular operating systems using impartial benchmarking studies. Based on the comprehensive observations, we would further explore how communities can come together to build better GNU/Linux distributions (and software applications surrounding it) to cater to both, video gaming enthusiasts and developers, alike.
Target audience
- GNU/Linux distribution maintainers interested in catering to video gaming uses
- Software application developers who maintain videogaming supporting applications
- Package maintainers who help maintain distribution-specific application packages
- Budding community members wanting to start contributing to the projects
- GNU/Linux distribution users who are on the fence, about gaming on their OS
Benefits to the target audience
- GNU/Linux distribution maintainers would be informed about the possible inclusions that can help cater to the users who play and/or develop videogames.
- Software application developers would garner visibility/attention, understand the current advantages and possible improvements, and possibly get contributors.
- Package maintainers would get to know about support applications requiring packaging and understand how they can create distribution-agnostic solutions.
- Budding community members would be informed about the upstream projects that help bring GNU/Linux videogaming forward and can use their valued contributions.
- GNU/Linux distribution users would get more information that would help them decide if they should use their operating system for videogaming or not.
NOTE: This talk replaces "Modularity, ALP and the dream of the modular-distribution" that was due to have been given by Dan Čermák, who has sent his apologies but is now unable to attend as he has fallen ill. We wish him a speedy recovery.
Speakers:
Akashdeep Dhar