Every game for desktop PCs has the ability for the user to tune quality and performance settings. However, for the out-of-the-box experience, these games also need to detect the hardware installed in the user's system to select the initial settings. On Windows and Mac, there are a number of system interfaces provided for this purpose, but on Linux it is surprisingly difficult. This talk will cover some current best practices used by shipping Linux games. It will also introduce some interfaces under development to improve the current state of affairs.
Speakers: Ian Romanick