Drones, Virtual Reality and Multiplayer NES Games. The fun you can have with Pion WebRTC!
In 2020 we saw a huge spike in interest for RTC. Developers worked quickly to
build new tools with the challenge of a socially distanced world. Go has really started
to make strides in the RTC world with Pion. Easy deploy, great performance, memory safety
and ability to prototype helped it take on C/C++.
This talk shows you some basics on WebRTC, then how to use Pion and what you can build with it
What does WebRTC give us?
What technical real world limitations does WebRTC need to overcome to give us that?
WebRTC broken down to 4 parts
- Signaling
- Connectivity
- Encryption
- Media/Data
Pion
- Connecting
- Using DataChannels
- Using Media
Open Source Showcase (https://github.com/pion/awesome-pion)
- All from https://github.com/pion/awesome-pion
- https://twitter.com/_pion/status/1273910045244133376
- https://github.com/saljam/webwormhole
- https://github.com/mxseba/rtc-ssh
- https://github.com/nurdism/neko
- https://github.com/maxmcd/webtty
- https://github.com/giongto35/cloud-morph
- https://github.com/s4y/space
- https://cedricverst.medium.com/streaming-surveillance-cameras-using-webrtc-403ef36795f8
Speakers:
Sean DuBois