This talk will be about the principles of GPU offloading, how it is handled with X DRI2, and how we decided to handle it on Wayland.
It's been about 3-4 years since first experiments on GPU offloading on X were done. How is GPU offloading handled with X ? And how the different design of Wayland could influence the way it's handled ?
In this talk, I'll present:
Speakers: Axel Davy