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Software necromancy with Perl

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Software necromancy with Perl
FOSDEM 2018

Making ancient software work again using Perl.

Two case studies of how I’ve recovered old software. First, I recover a late 80s 4GL using Regexp::Grammars to save software after its run-time died from bitrot. Second, I use Perl to drive OpenGL and glue some games written in Turbo Pascal to SDL.

Speakers: Dave Lambley