The FreeBSD Graphics stack would greatly benefit from contributions from everyone.
Currently, it is difficult for most people to know how to help, first because our Graphics stack is lagging behind, second because our workflow is opaque and communication too scarse. After a status update on the Graphics stack on FreeBSD, we want to present our workflow and ways to participate to the effort, both in the Ports tree and the kernel. The Graphics stack is a challenging and very interesting beast. Despite the complexity, it is way easier to work on it than one may think, yet very rewarding!
Speakers: Jean-Sébastien Pédron