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An introduction to the Wesnoth animation engine

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An introduction to the Wesnoth animation engine
FOSDEM 2013

Wesnoth's animation engine has evolved organically thoughout the years. Getting all the units to work together in an eye pleasing way is a tricky matter

This session will presents the wesnoth animation from a user point of view, i.e how to code an animation into wesnoth, but this will mainly be an excuse to present the specific challanges of writing a versatile animation description language in a turn based game where the user's attention is always focused on the animated unit.

Speakers: Jérémy Rosen